The Ultimate South Park Pinball Guide
by Riley MacDonald, March 17, 2017

1.0 About:

This is currently a work in progress, so forgive me if I missed anything.
I am a huge fan of both pinball and South Park. I have seen every aired episode countless times,
and still enjoy them daily. Pinball was always a passion of mine, from when I worked at the
movie theatre, and had ample access to all of the machines after hours. I played a few video
game versions of pinball but found there is nothing like the real thing. However when researching
the video game models I found various resources and guides written by fanatics, to help you finish
the game. I haven’t found many real pinball guides online, especially for this machine in particular.
Was it the age pinball’s popularity lived in? This guide is written presuming the reader has a comprehension of the terminology used.
Things like out-lanes, in-lanes, orbits, holes, ramps, and everything else go hand and
hand with the guide itself. A great resource to pinball terminology is located
here.

2.0 Review:

I have a mixed opinion on this box. Being such a fan of south park is obviously the reason
I am actually writing this guide, however the game lacks a few additions. Other than the
main objective, there is really not much more to work with. No way to increase the main
objective point score, no lane changing options, no bonus mulitplyer (other than the 2x),
only one side game, and a unforgiving layout. It becomes a bit monotonous attempting the same
shots over and over, although I still enjoy playing. Given the circumstances it
is one of probably 2 machines available for play in my small town.

3.0 Objectives / Missions

Unlike other pinball machines I’ve played, this machine has a linear objective.
Only one side game to award you extra points (Mr. Mackey). Everything else on the table is used to
work towards the main objective. Become familiar with the characters if you don’t know
them already. Instead of referring to the particular shots to be made I will mention the
character names instead.
Here they are from left to right across the table:

Stan:
Half orbit shot to an eject/kickout (shoot between the bumpers from the right flipper).

Chef:
Straight up the middle to an eject/kickout. (This is the same kickout stan’s orbit leads to).

Kenny:
The large cellar hole in front of Kenny.

Kyle:
The ramp on the right side of the table.

Cartman, Eric:
The cellar hole on the far right of the table.

The objective of the game is to make each of these shots 4 times to activate the character’s game.
After activating the objective, it is always timed, and in one case it is a hurry up. Each
character has three green lights and a red light in front of them to tell you how many shots
are left. The 4 shots must be made in one ball, with two exceptions; Kenny and Cartman’s shot
count is accumulative throughout the entire credit, so if you drain a ball, your shot count
towards their game modes are not reset. Stan, Chef, and Kyle’s shot counts are all reset on a drain.
Each time you finish a character’s objective, their face on the playfield will remain lit.
Completed characters take an additional shot to light again (1+ shot per each completion of that particular character).
If you have attempted the objective but failed, the appropriate character’s face will flash.

Now for the separate character game modes:

I’m going to rate these from most difficult to easiest, starting with the most difficult.

3.10 Stan:

This shot is a major pain in the ass. It is the only thing on the table keeping me from
consistently accomplishing the main objective. The shot is made easiest from the right
flipper, up between the bumpers. A successful shot will be directed to the top of the
table into the eject/kickout. The kickout leads to the transparent ramp on the left
above the playfield, with three exits. The ball sometimes hits the pegs and goes through
the hole into the bumpers. Other times it will bypass the hole and drop back onto the
playfield, usually towards the bottom of the right flipper. Ideally it will bypass all
of that and simply go to the left in-lane.

Once you have made the shot 4 times (celebrate!) Stan’s objective is activated.
Wendy comes out for a kiss from Stan on the dot matrix display. Four more balls are
plunged into the playfield from the plunger lane, and Stan’s orbit needs to be shot
another three times. Alternatively you can achieve the objective through bumper hits;
there is a countdown of hits available on the dot matrix display. Every bumper hit
adds 100,000 to the bonus, starting at 5 million. Once the objective is complete
you hear Stan “You mean you f*&ked a bunch of chickens?!” or “Hey, that was Easy!” (I will explain further
in my fan guide). Each successful shot is worth 5
million plus any 100,000 bumper hits you earned, and you can continue after the game is accomplished for bonus points.
The game ends when you drain to one ball, or drain all balls.

3.11 Kyle:

This shot can only consistently be made from the left flipper. Once the objective is
activated, Mr. Hankey appears on the dot matrix. You have 20 seconds to make the ramp
shot another 4 times. Each shot is worth 5 million points. With a good flow you can easily
accomplish this. Once the objective is completed the mode ends, returning you to regular play.
You are awarded 30 million for accomplishing the mission for a total of 50 million.

3.12 Chef:

This shot can be made from the right or left flipper easily. Once the objective is
activated you need to accomplish each of the character shots once. Once a shot is made the
appropriate character comes up on the football field of the dot matrix. The idea is to
complete the football team “The South Park Cows”. Each shot is worth 5 million, and completing
the objective awards you with an additional 10 million points.

3.13 Cartman, Eric:

This shot can be made easily from the left flipper and with a little luck the right flipper
as well. A successful shot lights the ball save and returns the ball to the right in-lane.
The only tricky part is the inconsistent speed of the ball heading towards the right flipper.
Once the objective is activated you have 20 seconds. To complete this make three more shots to the hole.
The three standup targets above the Cartman hole (Mr. Mackey, Mr. Garrison, and Wendy Testaburger)
add 1 million to a successful shot. These targets also stall the count down for a moment.
The total available bonus is displayed on the dot matrix
below Cartman (It starts at 1 million and accumulates during the countdown). Lucky for you,
every shot to Cartman lights the ball save! See my Strategy Guide
for easy solutions if you are having trouble.

3.14 Kenny:

This shot can be made easily from the left or right flipper. A successful shot returns the
ball to the left in-lane, and lights the ball save every time. The only tricky part is the
inconsistent speed of the ball coming at the right flipper. Once the objective is activated a
hurry up is lit from 10 million counting down. You have until 4 million to make the shot
before the game mode ends. Kenny is the only other shot (other than Cartman) that lights the
ball save. This is not really relevant as you only need to shoot it once to finish, but it
will be lit when the objective starts.

3.15 Wizard Mode:

Ok. So you activated all the character objectives, but failed to complete 1 or more? Again,
you can tell by the playfield insets of the characters. If the character is lit up solid,
you have completed that objective, if it is flashing, you have attempted that objective, and
if it is not lit, you have not started the objective (unless the lights are burnt out).
“Spooky Vision” will be lit upon this circumstance. “Spooky Vision” is the machine’s “wizard mode”,
which gives you another chance to beat the game. Spooky vision’s objective is started by
shooting chef when spooky vision is lit red, below chef. The objective of wizard mode again,
is to shoot all the shots on the table to increase the jackpot of each shot. Successfully
shooting the shots once to not only increases the jackpot but lights the character again
(as mission completed) for another chance at the main objective (after the ball is drained).
You can rack up some serious points, but keep in mind it is a 5 ball multi ball scenario.
Once you exit spooky vision by draining all but one ball you are returned to regular play.
Keep note of which faces on the playfield are lit, these missions are completed. The idea
from this point forward is to complete the uncompleted missions, and strive to finish the main objective.
Unfortunately wizard mode will be inaccessible after you have already played it.
Your only goal now is to complete the main objective by finishing every mission.

3.16 Volcano Mode

Volcano mode is the last mission of the table. It is only accessible after competing all five missions
in one credit. Once all the missions are complete, the volcano in the center of the table will be lit.
Shoot Chef to enter volcano mode. The objective of this mission is to save South Park from the appending volcano.
To do so you need to make each of the shots three times during multiball. It is very similar to spooky vision.

I have only made it to this stage a few times, and have never finished it. I am working to
update the guide as I learn more about this section. If you have any information on this please feel free to email me:
Here.

3.16 Multi ball:

Multi ball is quite simple to enter on this machine. When plunging the ball,
if you choose to ignore the skill shot, you can shoot full power and usually get a hit on
the toilet multi ball. It takes 5 hits to enter multi ball initially. Once the total hits
for multi ball have been met, you need to shoot the Kyle ramp to activate multi ball.
The toilet opens and “flushes” the ball to the cellar ramp. It is returned to the right in-lane,
while 4 other balls shoot from the plunge lane.
The objective of multi ball is to shoot the toilet 6 times (initally) and open the toilet for a super jackpot.
Any character missions you completed in regular mode will award a double jackpot bonus during
multi ball. The double jackpot counts towards a super jackpot.
If I am playing casually for points, or chasing a replay, I will complete Chef, Kenny,
and Cartman before entering multiball.
These seem to be the most common entry points during multi ball, and make it much easier to earn
the super jackpot. When the super jackpot is met, the toilet and character bonuses are raised 2 million and
1 million per toilet shot. Each time you hit the super
jackpot you are awarded an additional 5 million bonus (it adds 5 million accumulatively for each
super jackpot you earn ie: 5 million 1st, 10 million 2nd, 15 million 3rd and so on).
After earning a super jackpot, the number of hits to re-light the super jackpot is increased by one. After the multi
ball mode is over, it also takes another accumulative hit on the toilet to re-light multiball.
Entering multi ball with all the characters completed will earn you a crap load of points fast. Given the various
replay values the game could be set on, accomplishing it is usually easy on a good multi ball run.
For details on extra balls, specials, replays and more, see the Strategy Guide portion.

3.18 Mr. Mackey

Mr. Mackey is a bonus side game, not related to the missions. It is soley for score. The only way to enter this game mode
is by shooting chef when the mystery is lit, and being randomly awarded a chance to play. See mystery
for more information.
Once you enter Mr. Mackey, everything on the table becomes 500,000 points. Each time you hit a target, it plays
a sound clip of either Mr. Mackey himself, or the children mocking his trademarked “Mmmkay”. You have 30 seconds to
score as many points before returning to regular gameplay.

3.19 Mystery

By default the mystery is automatically lit on your third ball, otherwise it is lit by shooting
and lighting all the character targets on the playfield.

The character targets included are:

    High Left, just below the toilet:

  • Starvin Marvin
  • Officer Barbrady
  • Mayor McDaniels
  • Lian Cartman (Eric’s Mom)
  • Marvin Marsh
    High Right, just above Cartman’s Hole

  • Mr. Mackey
  • Mr. Garrison
  • Wendy Testaburger
    In front of the bumpers, between the pegs

  • Ned Gerblansky
  • Dr. Mephisto (The 4 assed monkey is a multiplyer, I’m not sure if it counts towards the mystery)

Usually upon lighting the mystery, it plays a sound clip such as “Let’s all just try to calm down” -Mayor McDaniels, or
“Ok people move along” -Officer Barbrady. The dot matrix shows a picture of Chef at his cafeteria serving station

    The bonus rewards the mystery can give you are:

  • 10 Million Points
  • 5 Million Points
  • 2x Bonus – I’m presuming this is accumulative
  • Mr. Mackey Bonus Game

4.0 Strategy Guide:

To accomplish the main objective I have been attempting the character missions in
a particular order. I personally believe that the Stan shot is the most inconsistent
and thus difficult shot on the playfield. A failure to make this shot sends the ball
in a random direction. The right out-lane seems to eat 85% of the balls I drain.
The deathsave on the right side is inconsistent. It helps to push the legs of the box against a wall.

I’m presuming that the machine I am playing is parallel with other models of south park
pinball. I’m ruling out the possibility that this used machine plays different than a newer model.

4.10 Character Mission Strategies

4.11 Stan Shot:

When starting a new game I immediately attempt to accomplish the Stan mission first. Since it is the most
daunting shot on the table, I like to get it out of the way early. I’ve found the safest way to accomplish
this is by taking your time and using Kenny for the ball save. The right flipper is the best way to the Stan shot.
Missing the shot can send the ball in a variety of directions. This is why I generally use the Kenny shot as a backup
in case the ball decides to travel down the out-lanes. So essentially, if the ball ends up on the left flipper,
I make the Kenny shot, if it ends on the right flipper I attempt the Stan shot. The ideal flow entails the ball
exiting Kenny in the usual matter on the right in-lane, with the ball save lit. Although the eject to the right
in-lane is inconsistent with speed, the opportunity for a Stan shot it almost always there. If possible, attempt
the shot from a caught position on the right flipper. The shot can be made pretty consistently with the judged speed.
Once you actually enter the mission, luck be with you. Keep attempting the shot on every opportunity. Obviously
if you have the chance to trap balls on the left flipper it will make the shot easier. A strategy lacking my respect
is to allow 2-3 balls to drain so you are left with 2, making the mission a bit easier. I actually find entering the
mission to be more tedious than the actual challenge itself, but hey, that’s just my personal opinion right?

4.12 Kyle:

Easy concept, shoot the ramp right? At least a successful ramp shot gives the ball enough speed to always return to
the left in-lane, bypassing the holes in the transparent ramp, giving you another timed opportunity of ramp. This is
also relying on the consistency of your flipper. Mine is old as hell, but making the shot 7 times in a row is all up
to my timing skills. Nice thing about this shot, if you end up on the right flipper (which I would consider the
wrong side to be on), you can easily pass/juggle to the left flipper. Using this technique increases your
chances of completing the mission. Ignore Mr. Hankey eating Chef’s chocolate salty balls to be revived on the
dot matrix, this is clearly a vain attempt to break your concentration. The countdown of 20 seconds is crude. The ball
is usually everywhere but the left flipper during this mission.

4.13 Chef:

Wow, isn’t this essentially working towards the main objective in a more miniature way? I don’t think I need to
get into this on too much detail, given reading the entire strategy guide more or less explains how to make each
shot. Making mention to that, the Chef shot can be made from either flipper. Trapping the ball and using a half
second flip gives you the speed and accuracy you need. The ball save can still be used on Cartman and Kenny, so
use them if your having trouble.

4.14 Cartman, Eric:

When I’m feeling pompous about myself on the right flipper, I use the 4 assed monkey target under the right
bumper (Above Dr. Mephisto) as sort of a bank shot into the Cartman hole. This is prominently a left flipper
shot, so passing right to left comes in handy. The tricky part again is judging the speed of the eject into
the right in-lane. Sometimes you can trap the ball safely, and pass to the left without having it leave the
right flipper. Other times you can hold the right flipper and the ball passes itself safely with the speed
from the eject. On some circumstances it weakly hits the edge of the left flipper and drains. But hey any
failure in the above three circumstances are ok, the ball save is lit when the ball is in the position. Funny
thing, the chances of getting a Cartman hole shot of the auto plunge of the ball save is pretty high too,
so win win scenario in my mind.

4.15 Kenny:

Should be the easiest shot on the playfield. Can be made easily from either flipper. Using the right flipper,
it’s a very quick shot, aiming just past the slingshot. The hole to the front is quite big, and as mentioned
above is good for daunting shots because it both lights the ball save, and has a simple quick mission incase
you have shot it too many times. A lot of the time when making the 4th shot to Kenny and starting the mission,
I can make the shot immediately after it is ejected to the right in-lane by, again, kicking it just past the slingshot.

4.2 Advanced Missions

4.21 Wizard Mode:

This mode can get a little wild.

Just a note. If I am having a bad game, and have 4 of the 5 missions started but not completed, I will
usually start the last mission and just wait for the counter to end the game mode. That way I have a better chance
of entering spooky vision and making a decent score or replay. Keep an eye on where your shots are going if possible.
Usually the Stan and Kyle shots are the tricky ones. The balls are flying all over the table and mostly land in Kenny,
Chef, and Cartman. Sometimes one of the balls gets jammed, giving you an opportunity to play around the field with one ball
and really rack up some points.

4.22 Volcano Mode:

You’ve managed to finish every character mission! The volcano in the center of the table is now lit.
Shoot Chef to enter volcano mode. The sound from Season 1, Episode 3 “Volcano” is classic. It is the shock music
from announcements of the volcano (da da da daaa…. da da da). Basically follow the same technique as wizard mode.

4.3 Bonus Missions

4.31 Mr. Mackey

This mode can be a pain, as there is no way to exit it, until the timer runs out. It can be a risk to attempt to
earn points with really no reward for doing so. Maybe if I’m close to a replay on my third ball, I will go crazy in a
lame attempt to make the points.
The best place to make points is inside the bumpers. If the ball manages to stay inside, each bumper rewards you with
500,000 points, a great chance to score 20 million or so, in a very short period of time.
There is not much strategy to the game, sometimes you can get lucky.

4.32 Multi-Ball

This is one of the best ways to score high in the game. It is also great fun! The shot to the toilet is rarely made
from the left flipper. The right flipper is a sure shot. The ball has a tendancy to reflect from the toilet,
directly into the right out-lane (very frustrating). This can be avoided by aiming a bit left of the toilet. This particular
angle usually sends the ball into the characters on the left, and hopefully safely back to the flippers.
Use the same technique as Stan , if the ball lands on the left flipper, shoot Kenny, light the ball save,
and line yourself up for another toilet shot.
To earn the maximum amount of points, enter multi ball with at least one character mission completed. My favorite
missions to have completed for multi ball are Chef, Kenny, and Cartman (Kyle would be a bonus). The ball seems to land in
these locations more frequently than Kyle, or Stan. All my shots from the left flipper during multi ball are directed towards kenny.
All the shots from the right flipper are directed towards chef, or the toilet. As mentioned the toilet likes to reflect
to the right out-lane, so I usually tend to shoot for the double jackpots instead.
The countdown of the super jackpot is tricky. The playfield is narrow, especially during a 5 ball multi ball, so making
the Kyle ramp shot can be difficult. The balls tend to smack into each other, clouding your judgement on their
landing locations. If you can, trap a ball or two and attempt to light the super jackpot. The multi ball
game mode has no time limit, so feel free to “Screw around” (My favorite quote from Season 3, Episode 5 “Tweek vs Craig”).
I managed to bang out a 1.6 Billion point score running multi ball, double jackpot, and super jackpot bonuses one night.

4.4 Techniques

4.41 Plunging the ball/Skill Shot:

The skill shot is Mayor McDaniles, flashing when the ball is in the plunge lane; between the
characters: Starvin Marvin, Officer barbrady, The mayor, cartmans mother, and stans grandfather
in the wheelchair. A successful skill shot is worth 5 million points. If you plunge the ball at
full power it usually hits the bottom of the toilet, giving you a shot towards multi ball. Careful,
sometimes a full plunge shot goes to the toilet and reflects directly down the right out-lane giving
you extreme frustration and leaving a death save as your only salvation.

4.42 Ball Save:

The ball save on this table is quite easy to learn but unfortunately only lasts for a few seconds.
The ball save is marked by the yellow south park sign directly below the flippers. Sometimes the ball save
is lit, but the ball takes so long to drain down the out-lane, it becomes inactive during.
It is activated by sending the ball down the cellar ramp via Kenny, or cartman.
You can do this as many times as you like, but it only helps if you lose the ball
very quickly after. You are awarded a ball save upon plunging the ball, however
frustration roots as the ball can chew up the ball save time hoping randomly, and
drain down an out-lane without ever touching the flippers. The only thing you can
hope on is a death save.

4.43 Death Saves/Bang Backs:

I have accomplished this feat numerous times without tilting the machine.
It is definitely easier to do from the left out-lane, but guess what? 85% of the
balls go down the right out-lane, the more difficult death save. For left out-lane
death saves use a north east push while holding the left flipper up. Most of the time
you can hit the ball with the right flipper and return it to the playfield. Sometimes
you need to release the left flipper immediately after the ball passes, otherwise you
might send the ball into the bottom of the left flipper and drain. The right side uses
the same technique but opposite. The tricky part is the lack of time and space you have as
opposed to the left out-lane. I’ve found success in planting my right leg on the right leg of
the machine is rocking the machine forward. Usually the force necessary sends the front legs of
the ground. Plus the right is more sensitive to tilting then the left. If you do successfully land
a bang back the tilt sensor becomes very sensitive. I’ve never been able to get two death saves
on the same ball.

4.44 Extra Ball:

The machine has a charity extra ball, awarded to you on the third ball when your score is somewhere
below 20 million. I can guarantee the lighting of the extra ball on ball 3 when your score is under
10 million, but I suspect there is a timing feature that lights the extra ball on ball 3 (some games
go really fast). Nether the less the extra ball light is just under the Chef shot. The dot matrix
displays a pinball landing in Pip’s lunch tray, similar to the cloned foot that hits Pip’s tray in
season 1, episode 5 “An Elephant Makes Love to a Pig”.

4.45 Special:

This one has got me, I have no idea what triggers this light. It is located on both out-lanes and
can be selected using a lane change selection with the flippers. You need to have the appropriate
lane selected and drain the ball down the appropriate out-lane to be awarded the special. It is only
lit on ball 3, and is seemingly completely random. Listen for the knocker, awarding you a replay for
the special. The special soundclip is Big Gay Al: “Let’s take a big gay boat ride with all the trimmings!” –
Season 1, Episode 4 “Big Gay Al’s Big Gay Boat Ride”

4.46 Replay Values:

I have no experience repairing or setting up pinball machines,
but to my understanding the default replay value is 150,000,000. The repair person at the particular
establishment which I play this game in has the replay set at 100,000,000 (thanks guy!). Playing a replay
credit increases the replay 50,000,000 accumulatively, so if you earn consecutive replays it gets harder
each time. I have only gotten the replay to 250,000,000 and failed to raise it from there. Listen for the
knocker, stating the goal has been reached. Cartman is displayed on the dot matrix in his honorary
police uniform with REPLAY displayed.

4.47 Pass/Juggling:

A very good technique for accomplishing certain tasks. Particularly easy from left to right, and a bit
tricky from right to left. Trap the ball and wait for it to stop. A quick flip will send the ball of the
bottom of the Phillip slingshot gives a controlled pass to the left flipper. Same technique for the left
flipper however I find it is less consistent for success, and can sometimes spell disaster. The ball loves be
passed from the slingshot to the out-lanes beyond your control.

4.48 Bouncing

I rarely see this move used, however it can be very helpful. If you are attempting to make a shot from the left
flipper but the ball keeps heading towards the right flipper, do nothing. The ball will bounce from the right flipper
and land safely on the left flipper. This works to a very low point on the flipper. However, there is a catch. At the
top of the flipper, there is a small metal edge where the in-lane transists to the flipper. This piece of metal will
literally send the ball flush with the flipper and directly down the center. If your judgement of the landing area is good
you have nothing to worry about. When the ball is landing high on the flipper, I usually catch it for good measure.

5.0 Popular Ball Jam Locations:

Sometimes these spots seem impossible, yet end up burning you somehow. How about when your playing,
and you enter a multi ball mode, and one ball gets stuck. The machine returns to normal play, and
things are going fine. All of a sudden a rogue ball enters the playfield and immediately drains, subsequently
terminating the controls and leaving you staring helplessly as your actual ball drains. This of course is a worst
case scenario. Alot of the time the machine is pretty good to detect it’s mistake and allow you to continue playing.

Kenny:

The first place I would suspect the designers anticipated the ball to jam at. Naturally it is stop
number one on the ball search. There is one place that it gets jammed and the ball searches efforts
are futile. The platform left of the Kenny (with the trees) platform has a screw that the ball lays on.
The ball search won’t be able to locate the ball here. You can quickly tilt the table and free the ball, ideally
between balls, because the tilt required is quite aggressive.

Cellar Lane:

This is a good one. Your on a great multi ball run and everything is building nicely.
Skillfully you pot all the balls into the cellar ramp with simultaneously. They all rush
towards the eject and jam in a hopeless clusterf&%k. Don’t worry tilting the table to free
the jam is useless. Last time I managed this, it required the machine repairman to unclog it.

Bumper:

On the machine I play, the ball likes to come to a rest on the top part of the bottom bumper.
It can even fall from the top lane and land nicely on the bumper. This is annoying when you are
in a character mission with a time limit, and you have to wait for the ball search to bump it free.
Sometimes the ball will land slightly left of the top of the bumper, and you can use the vibration of the flippers to
very gently shake the ball free (be careful where it lands).

Gate above bumpers:

Sometimes if it’s your lucky day the ball goes airborne and lands on top of this gate. It doesn’t
happen very often but is evades the ball search and launches another ball. Until it falls back on
to the table, drains, and kills the machine, even though the original ball is still safe in play.

6.0 Easter Eggs

6.1 Hidden Credits

When the machine is in attract mode, hit LL RR LL RR to display the design team credits.

6.2 League Game

Press and hold the left flipper while pushing start (must be done from attract mode) to start a League Game.
I’m not 100 percent sure what this does.

6.3 Wizard Mode

Press and hold both flippers in while pushing start (must be done from attract mode) to start a wizard mode game.
This is not to be confused with the wizard modes I refer to in this guide, but some alteration I would presume
is supposed to be more difficult to some extent.

6.4 Kyle Glitch

I’m not sure if this is a glitch in the game, it might be an easter egg. When shooting the Kyle ramp (in either
Kyle’s objective, Kyle’s mission, wizard mode or any Mr. Hankey Multi Ball feature) you can get the ramp shot
without making it all the way around. If the ball goes halfway up the ramp, and back down onto the playfield
(usually Kyle exclaims “Weak Dude!”) a quick in-lane sensor will activate the ramp shot (on either left or right).
Sometimes this happens during Multi Ball leaving you confused you didnt make the ramp shot.

6.5 Super Jackpot (Multi Ball)

When playing Multi Ball and shooting for the super jackpot, the countdown should end the opportunity for a super.
However, after the countdown is over the shot is still available. The music changes, the dot matrix animation changes,
but the light on the ramp will remain lit for a short period after. I have taken advantage of this a few times.

7.0 Relevance to the televised episodes:

This is the part of the machine I enjoy so much. Being as big of a south park fan as a pinball fan,
I will outline the ideas behind the character missions. Given a lot of the quotes from the television
episodes are used right in the machine.

7.10 Stan Mission:

Wendy Testaburger is a student at South Park elementary that Stan Marsh has a crush on. Every time she
comes and talks to him, he ralphs all over her. The idea of the mission is to make the Stan shot for
Wendy to kiss him. This is a theme from Season 1, Episode 1 “Cartman Gets an Anal Probe”. Wendy gives
Stan a note at school in the cafeteria to meet him at Starks pond after school. The other boys make fun
of him for having a chance to kiss her.
You can watch the action on the dot matrix as Wendy leans in and Stan projectile
vomits into her. She resumes the position until you make the shot again. When the game is won you hear
one of two possible quotes “That was easy!” or “So you f&%ked a bunch of chickens?!” The chicken quote
is from season 2 episode 4 “Chickenlover”, and the easy quote is when Stan shoots Skuzzlebutt Season 1, Episode 3
“Volcano”. I’m not sure what the relevance is here, except the humor of
Stan’s reaction when the Chicklover is discovered at the end of the episode.
The ramp or “orbit” for Stan has Big Gay Al, and sparky the dog. Stan and Big Gay Al had a meeting in
season 1 episode 4 “Big Gay Al’s Big Gay Boat Ride” regarding Sparky the dog being gay.
A funny concept: that if the ball stalls halfway
up the shot and goes down the ramp backwards, it plays a soundclip from Big Gay Al “I’m super, thanks
for asking!”

7.11 Kenny:

The “mola oblongata” of South Park’s quotes and fame “Kyle: Oh my god, they’ve killed Kenny! Stan:
You Bastards!” Everybody can equate to what show this is from. Great concept. All the sound clips
are taken from their respective episodes. I believe the shot sound clip is “Yeah, hit it again okay”
through Kenny’s muffled winter coat. If you fail the mission objective you hear Kenny cheer for joy
“woohoo!” Find out which episode this soundclip is from. The dot matrix displays scenes of Kenny getting
killed:

  • The Microwave:
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
    The boys have the genetically cloned version of Stan at Stan’s house. He becomes angry and plows Kenny
    with a chair, knocking him in to the microwave and cooking him to death.
  • Decapitated on by football players:
    Season 1, Episode 4 “Big Gay Al’s Big Gay Boat Ride”
    The South Park cows are playing the Middle Park Cowboys. Kenny finally receives a pass, only to be
    tackled by 4 players who manage to decapitate and remove all him limbs in one swift movement.
  • Squished by Volcanic Rock:
    Season 1, Episode 2 “Volcano”
    The boys are camping with Uncle Jimbo and Ned, when the volcano on the mountain erupts. A huge molten
    rock flies from the mountain and lands on Kenny. But wait, he comes out from behind the rock and survives…
    until the rock catches him in on fire before rolling and squishing him. Than he is seen later in this episode
    in the trench before getting shot by Ned. Still I commend including something relevant from the show.
  • Shot by UFO:
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
    Kenny is blasted by an alien spaceship. The animation on the machine only shows the star like projectile
    hitting Kenny. This actually doesn’t kill him in the episode. It leads to Trampled by Cattle Scene.
  • Trampled by Cattle:
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
    After being shot by the spaceship it launches Kenny into the path of running Cattle who trample him.
    This also does not actually kill Kenny. It leads to Run over by Office Barbrady.
  • Run over by Officer Barbrady:
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
    After bring trampled by the cattle, Kenny is placed in front of Officer Barbrady who runs him over and
    finally Kills him.
  • Shot in the head:
    Season 1, Episode 3 “Weight Gain 4000”
    My Garrison is trying to shoot and kill Kathie Lee Gifford. The stage breaks from Cartman’s huge ass,
    sending Kathie Lee into the air. Mr. Garrison pulls the trigger and head shots Kenny.
  • Impaled by a flag pole:
    Season 1, Episode 3 “Weight Gain 4000”
    After the above Mr. Garrison shooting, Kenny is propelled into the air and impaled sideways down the flagpole.
  • Eaten by Rats
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
    Although this happens in many episodes after Kenny dies. Also it is never the cause of death, only an after effect.

  • Touched by Death
    Season 1, Episode 6 “Death”
    You hear Death laughing, from the above episode when he is watching Terrance and Phillip from
    a television store on the street. Death is chasing Marvin Marsh and touches Kenny in the process.

The game designers really had a relevant concept here (Kenny is killed almost every episode
(excluding episodes after season 5, episode 13 “Kenny Dies” whereas he remains dead until the
season 6 episode 17 “Red Sleigh Down” at the very last scene). The fact that the mission is
very easy to finish repeats Kenny’s death throughout your game. It becomes a bit annoying, as
after finishing the mission you have to wait for the old quote and can’t skip it). A lot of effort
was obviously put into the Kenny portion. The large Kenny figurine tips when he dies, and returns
“alive” after the ball is ejected and play resumes.

7.12 Kyle:

Kyle’s mission completely revolves around Kyle and Mr. Hankey’s relationship. Kyle first becomes
friends with Mr. Hankey in season 1, episode 9 “Mr. Hankey, the Christmas Poo”. They meet again in
season 2, episode 9 “Chef’s Salty Cholcolate Balls”. The Sun Dance Film Festival has been successfully
filling quaint mountain towns with bustling Hollywood jack-offs. The festival director Robert Redford
decided Park City had become too busy for the annual festival, and decides to hold the next festival in
South Park. Chef wants to capitalize on the monetary opportunity, and sells his “Chocolate Salty Balls”
to all the festival goers. Because of the crowds attending the festival, it ruins Mr. Hankey’s eco system
(the sewar). Kyle brings him to the festival but he dries up in the sun. Later in the hospital on his death
bed, Chef feeds him a chocolate salty ball which revive him. Every time you make a shot you are feeding Mr.
Hankey the chocolate balls to revive him. Kyle exclaims “Cool!” when you are successful in a shot.

7.13 Cartman, Eric:

Cartman’s mission is a direct reference to Season 1, Episode 1 “Cartman Gets an Anal Probe”.
The objective is to make Cartman fart fire, like in the classroom after he gets the anal probe.
As you work towards lighting Cartman, he has a variety of TV quotes like “Respect my Authority!” from Season 2, Episode 4
“Chickenlover” (When Cartman is an honarary police officer beating people with his baton).
Many times in the episode the probe emerges from Cartman’s ass, which is the objective of this
mission. Cartman screams in pain while farting the fire (The soundclip is taken directly from the episode.
My favorite part of this episode is Mr. Garrisons concerns “Eric, do you need
to sit in the corner until your flaming gas is under control?”
The music playing during the mission is Cartman’s Song “Kyle’s moms is a bitch”

7.14 Chef:

I believe this mission mostly revolves around the season 1, episode 4: “Big Gay Al’s big Gay Boat Ride”.
The objective of the game is to make all the character shots on the table. The dot matrix displays the
football field at South Park elementary where the boys play football. As you make the character shots the
particular character is displayed in their football uniforms. Once the team is complete you get a nice
look at chef caressing a football like he intends to take it to bed with him. Every time you make a
character shot you hear the Chef sound clip: “Oh Yeah!” Find what episode this clip is from. Chef’s
shot has a nice display of ladies relevant to his sexual tendencies. In the process of lighting Chef
the most popular sound clip is “Damn woman, I just made love to you 5 minutes ago, are you tryin’
to kill me?!” This is from Season 1, Episode 2 “Weight Gain 4000” where Chef is finally sleeping with Kathy Lee.
“Common we gotta save the children” is another popular quote for Chef (season 1, episode 2 “Volcano”). This is when Chef discovers the
children are camping on the mountain with Uncle Ned and Jimbo, and the town discovers the volcano is going to erupt.

7.15 Mr. Mackey Bonus Game

The Mr. Mackey bonus game is derived of the children mocking Mr. Mackey and his tendancy to constantly
say Mmmkay. Apparently the quote was a memory of an actual elementary school counceler Matt or Trey grew up
with. The children would mock his mmmkay’s at the school

7.16 Spooky Vision

Season 1, Episode 7 “Pinkeye” is the first halloween special. It is displayed in “Spooky Vision” which alternates
between commercial breaks. Spooky Vision is pictures of Barbara Streisand tiling the border of the screen. The forgotten
relevance from Barbara Streisand is the lack of MechaStreisand. Her only appearance is on the artwork of the box.

7.17 Volcano Mode

My favorite episode, the children are camping on the mountain and the volcano is going to erupt.
Season 1, Episode 3 “Volcano”. The sounds played during successful shots is the music from that episode. When the volcano is
announced to the mayor, a overplayed thriller movie style music tone is played repetitively. Its great to see they
actually incorporated this right into the programming of the machine.

7.18 Character Targets

Although the playfield is filled with many pictures of characters, certain characters have targets on the Playfield.
Here is a brief background of those characters:

  • Starvin Marvin
    Starvin Marvin first appeared in Season 1, Episode 8 “Starvin Marvin”.
    He is a child from Ethiopia, sent in error instead of a tyco sports watch the children were intrigued to own.
    Cartman ends up being sent to Ethiopia where he discovers Sally Struthers is hoarding food for herself.
  • Officer Barbrady
    Officer Barbrady makes several appearances throughout the series. He appeared often on the first episode.
    He had his own episode in Season 2, Episode 4 “Chicken Lover”.

    Many of the quotes from Officer Barbrady are pulled from this episode including “Okay people move along!”, or
    upon lighting the Mystery “There ya’ have it case closed!”.
  • Mayor McDaniels
    The mayor is also in several episodes. She makes her first appearance in Season 1, Episode 2 “Weight Gain 4000”.
    She is usually involved in most events in the city, and usually acts selfishly towards them.
  • Lian Cartman
    She first appeared in Season 1, Episode 1 “Cartman Gets an Anal Probe”. Known for
    always carrying a tray of treats (most likely responsible for Cartman’s weight). And her quote “You want some
    cheesy poofs with that too?” A quote from the above episode, when she offers Cartman powdered pancake surprise.
    Know to be a dirty slut
  • Marvin Marsh
    Stan’s Grandfather made his most relevant appearance in Season 1, Episode 6 “Death”. He is miserable as a senior
    and wants to kill himself, but he is too old to do it by himself. “That not fair damnit” is a quote from that episode
    played from hitting his target. He learns during the episode that his death must be from natural causes or he will suffer
    in lingo between worlds. Marvin always refers to Stan as Billy, as Marvin grandfather refers to Marvin as Billy in the afterlife.
  • Mr. Mackey
    Mr. Mackey is the counceler at South Park elementary. His classic “Mmmkay” is a mock up of an actual counceler that either Matt or
    Trey grew up with. His first major appearance was Season 1, Episode 10 “Damien” where he attempts to council Damien.
  • Mr. Garrison
    Mr. Garrison is a troubled elementary school teacher. He is always seen carrying Mr. Hat, clearly showing signs of paranoid
    schizophrenia, possibly seating from his personal sexual orientation. He first appeared in Season 1, Episode 1 “Cartman Gets an Anal
    Probe”. My favorite quote from the machine is “You go to hell! You go to hell and you die!”. This is take from the above episode
    when Kyle asks Mr. Hat if he can be excused from class. This quote is played at random when the try and start the machine with
    no credit paid.
  • Wendy Testaburger
    Wendy Testaburger as explained in Stan’s mission is Stan’s crush. She first appeared in Season 1, Episode 1 “Cartman Gets an Anal
    Probe”. One of her quotes “Don’t F&^k with me” is taken from Season 1, Episode 11 “Tom’s Rhinoplasty” when Wendy feels threatened
    by Miss Elen, Mr. Garrisons temporary replacement.
  • 4 Assed Monkey
    4 Assed Monkey is a genetic creation of Dr. Mephisto. For some reason he always creates animals with 4 asses.
  • Ned Gerblansky
    Ned Gerblansky is the war vet who apparently blew off one of his arms during Vietnam. He has throat cancer and needs
    to communicate with a voice box to his neck. He is actually one of my favorite characters. He first appears in Season 1,
    Episode 1 “Cartman Gets an Anal Probe”.

7.19 The Music

Regular play insues a basic theme of the starting of the show by Primus. After multiball or when you are
on ball 3 or greater, the music switches to the music from Season 2, Episode 4 “Chickenlover”.
It’s music I haven’t heard from any other episode, so it’s kind of random to throw it in there.
An extension of this song is made for when multi ball is lit. This is most popularly known as the
song that place when Cartman is riding around as a cop.
The music during Chef’s mission is a background music to one of the songs Chef would traditionally sings.
Kenny’s music is unknow to me, more of a countdown style, likely created just for the machine.
Kyle’s music is the Mr. Hankey the Christmas Poo song that he sings in Season 1, Episode 9 “Mr. Hankey the Christmas
Poo.
Stan’s music is unknown aswell, probably again a last minute addition by the designers.
Cartman’s music is “Kyle’s mom is a b!tch” the song Cartman sings on various occasions.
Mr. Mackey’s music is also a last minute addition not seen in the show.
Spooky Vision has musical no relevance either.

7.20 The Match

Terrance and Phillip have the best back and forth antics, perfect for a match feature. “Oh Phillip
I think I am going to fart!” “Pull my Thumb” from Season 1, Episode 6 “Death”.

Other Sounds/Quotes

The machine is waiting for the ball to be plunged you might hear: “What
the hell are you all starin’ at!” This quote is from Season 2, Episode 7 “City on the edge of forever” The flash
back show, where the kids are trapped on the bus and Ms. Crabtree goes with a roofie truck driver and becomes a comic.

Some of the sounds clips in the game have been made especially for the machine itself, while most
of the quotes are pulled from episodes in seasons 1 and 2. Some of the obscure quotes not heard in
the televised series are:

  • Chef: “Pull that big plunger!”
  • Jimbo Kern: “Now I understand the folly of pinball” – This is an alteration of a quote from “Volcano”
  • Kyle: “Pinball Sucks!”

The plunge lane

This is a direct reference to Kyle kicking Ike -Season 1, Episode 1 “Cartman Gets an Anal Probe”. The sounds
are from Ike getting kicked through the bus window at the starting of the episode before he is abducted by visitors.

Machine Design Art

A nice sign on top of the machine with the classic splash screen before every episode:
ALL CHARACTERS AND EVENTS IN
THIS SHOW–EVEN THOSE BASED
ON REAL PEOPLE–ARE ENTIRELY
FICTIONAL. ALL CELEBRITY VOICES
ARE IMPERSONATED…..POORLY.
THE FOLLOWING PROGRAM
CONTAINS COARSE LANGUAGE
AND DUE TO ITS CONTENT IT
SHOULD NOT BE VIEWED BY
ANYONE.

Lian Cartman is always holding a tray of food. Mainly Cookies.

Character art included on the machine playfield starting from the bottom left.
Included is the episode the character was first introduced.

  • Satan
    Season 1, Episode 10 “Damien”
  • Damien (Satan’s Son)
    Season 1, Episode 10 “Damien”
  • The Visitors (Ships included)
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Cows
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Sharon Marsh (Stan’s Mom)
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • Gerald Broflovski
    Season 1, Episode 6 “Death”
  • Shiela Broflovski
    Season 1, Episode 6 “Death”
  • Ike Moisha Brovloufski
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Skuzzlebutt (TV’s Patrick Duffy for a leg, and celery for a hand)
    Season 1, Episode 2 “Volcano”
  • Black CIA Hellicopters
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Stuart McCormick
    Season 1, Episode 6 “Death”
  • Carol McCormick
    Season 1, Episode 6 “Death”
  • Randy Marsh (Stan’s Dad & My Favorite Character)
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Santa
    Season 1, Episode 9 “Mr. Hankey the Christmas Poo”
  • Kenny McCormick
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Stan’s Evil Clone (Objects he destroyed)
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • Terrance (Sir Terrance Henry Stoot)
    Season 1, Episode ?
  • Phillip (Sir Phillip Niles Argyle)
    Season 1, Episode ?
  • The puppet of The Mexican Staring Frog of Southern Sri Lanka
    Season 2, Episode 6 “The Mexican Staring of Southern Sri Lanka”
  • Jimbo Kern
    Season 1, Episode 2 “Volcano”
  • Ned Gerblansky and the missile from the “46 Gauge” used to shoot the Deer
    Season 1, Episode 3 “Volcano”
  • The goat and bunny from the hunting trip
    Season 1, Epsode 2 “Volcano”
  • Shelly Marsh
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • The turkey who led the others to battle dressed as Mel Gibson
    Season 1, Episode
  • Dr Mephisto
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • Kevin (Dr. Mephisto’s little thing)
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • The Anal Probe
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Ms. Ellen
    Season 1, Episode 11 “Tom’s Rhinoplasty”
  • Wendy Testaburger
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Mr. Garrison and Mr. Hat
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Mr. Mackey
    Season 1, Episode 10 “Damien”
  • Principal Victoria
    Season 1, Episode 7 “Pinkeye”
  • Leopold “Butters” Stotch
    Season 1, Episode 2 “Weight Gain 4000”
  • Craig Tucker
    Season 1, Episode 2 “Weight Gain 4000”
  • Francis
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Clyde Donovan
    Season 1, Episode 2 “Weight Gain 4000”
  • Dirt
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Kevin
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Mrs. Crabtree and the schoolbus
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Death
    Season 1, Episode 6 “Death”
  • Fluffy (Cartman’s Pot-bellied Pig)
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • Elephant (Kyle’s Elephant)
    Season 1, Episode 5 “An Elephant Makes Love to a Pig”
  • Stan Marsh
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Kenny McCormick
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Jerome “Chef” McElroy
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Kyle Brovlouski
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Eric Cartman
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Mr. Hankey the Christmas Poo
    Season 1, Episode 9 “Mr. Hankey the Christmas Poo”
  • Marvin Marsh
    Season 1, Episode 6 “Death”
  • Lian Cartman
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Mayor McDaniels
    Season 1, Episode 2 “Weight Gain 4000”
  • Officer Barbrady
    Season 1, Episode 1 “Cartman Gets an Anal Probe”
  • Starvin Marvin
    Season 1, Episode 8 “Starvin Marvin”
  • Big Gay Al and his Big Gay Animal Santuary
    Season 1, Episode 4 “Big Gay Al’s Big Gay Boat Ride”
  • Sparky Stan’s Gay Dog
    Season 1, Episode 4 “Big Gay Al’s Big Gay Boat Ride”

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User Comments:

Smit Show on 2019-12-07 19:55:12 said:
The skill shot can be adjusted by using the left flipper before plunging the ball. The double jackpot within the multiball game is earned by hitting the ball into Kenny. The double jackpot is only activated if you have killed Kenny prior to entering the multiball mode.